BODY MIND & SPIRIT ON A DESIGN WORKSHOP

   
 

aikido as a creative source

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There is no process of teaching, just a path of learning, hence that I believe in a school based on inter-active dynamics, creative communication that can surprise and cause a source of thought for the students.
teachers are to generate
thought provoking issues and topics, for a designer is born through the mind first.
it is his mind that will respond first by grabbing the meaning. so
aikido is a good example of problem situations and how to resolve them in a creative metaphoric way.
creativity is the source for all arts. once the students understand its meaning they are in the right path.

seiza is the seated position. it can be looked like a diagram of a mountain. hanmi handachi is seated and standing. when someone attacks while you are in seiza, you can still control him. action and non action just re-directing. movement is breaking harmony. nature should be a balance between everything. so design is basically balance, harmony.

suburi or set of exercises with a wooden sword illustrates how te-gatana or hand sword was originated. this is when you let your wrist be grabbed and use your hand wrist arm to make the student understand how his own wrist is being controlled without hurting him. aikido has this characteristic of tenkan or turning 180o for blending. philosophically it means no confrontation, being side by side with your opponent. in design you can view it as seeing the project on the customer's perspective and then guiding him into a more correct way through decomposing his approach and presenting yours.

in irimi or direct entering there are many variations. move aside when attacked then, using the opponent's momentum and physics, just throw him down. the dodging movement is incorporated in tai sabaki or body movement, which is commanded by the mind. therefore you train mind response with your immediate tool: the body. irimi is known as the twenty year technique. meaning that it requires permanent repetition.

in ushiro ryote-tori we are confronted with a back grab on both hands, which represents an unexpected problem to which you are asked to solve. aikido has different solutions all based on the movement of the wrist-hands. if you transpose your wrist-hands into mind and training into gathering as much cultural knowledge on the most diversified issues, then your mind will be able to react promptly to the design problem in a creative way.

here is a variation, apparently more difficult. but if you judge the stance with your mind you will see that my attacker is just standing on one foot. judging the situation makes you think that a simple turn of your waist will initiate the throw. designing is assessing all details of a situation and finding one or many solutions.

here is an application of the basics of ikkyio or first principle, and the ending of the technique, with an arm pin and hand pin katame waza that immobilizes the opponent.
how should we transpose this situation
into design?
think...

while you evolve in thinking creatively, remember that any innovation is rooted into going back to the source. this is a very basic technique, but it should never be forgotten and it is even a challenge to think of different ways to use it. as you progress, it is your mind that progresses and the technique just reflects it.

a knife pointed at one's back may represent a more acute problem. but if you think creatively and understand the nature of the problem the solution will instinctively come to you. so we are not only in the realm of martial arts but of metaphors through which you will be able to better grasp the meaning of the codified body in a free way and the clarscient mind.
in aikido, it is said that once you grab your opponent's hand you can take him where you want. you can apply henka waza meaning to start with a technique and change into another. this is how your mind should be: open and ready to change from one view to another.
your opponent makes a swirl kick and you just move towards him: he misses.
or you may choose to receive his kick in such a way that you will be in full control.
this time-space perception is called
maai as far as space is concerned. the timing is in your mind.

through intuitive perception which is basically the accumulation of experiences, one begins to build a vocabulary of experiences which allow for different choices.

here is an example of space, stretching space in a knife attack. from the first situation there are multiple choices. for pedagogical purposes I chose tenkan again, my elbow and hand controlling the armed arm, and breaking the opponent's balance again. a quick change of direction and it is a throw. in each case, depending on how you perceive the customer or the work, you should react accordingly in a creative way.

through creative teaching that is non-conformist nor politically correct, where you destroy the barrier of the teacher's desk, you build a bridge of understanding with your students on other issues using different methods, such as a movie, the beat of a drum, being able to explain the usage and the vocabulary of each media, decomposing symbols and signs, traveling with your students into different realms of civilizations and cultures so that the essential seed of a designer is planted on those who are aspiring.
they must be free to think, to enquire, to research, to reach first conclusions.
drowning students with work without a basis, is not helping them. I look for
quality time not quantity.
it is of the foremost importance that they start by learning to manage time, quality time. time is their best asset.
time to think and reflect on what they learnt.
because
no one teaches. people just learn, to which we should all ask what is learning.

     
 
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